| Picture | 
    Name (Download) | 
    Description/Author | 
  
  
      | 
    Castle | 
    By Luke Elliott.
       This map has two raised areas where you can build your base. The raised
      areas are surrounded by a moat, there is only 2 places where ground units
      can reach your base.  | 
  
  
      | 
    4
      Corners | 
    By Luke Elliott.
       This maps forces all ground units along a narrow path to get to an enemies
      base. Each section is cut off from the other. This map has great strategic
      possibilities with tunnels across the whole map.  | 
  
  
      | 
    Bottle
      Neck | 
    By Luke Elliott.
       This is the first map that I made it forces you to pass through a small
      area. There are 2 islands where resources are vast if you are quick you
      can leave your opponent with very little money  | 
  
  
      | 
    Asianmars
      1 | 
    By Wangxiaopu | 
  
  
      | 
    Asianmars
      2 | 
    By Wangxiaopu | 
  
  
      | 
    Asianmars
      3 | 
    By Wangxiaopu
       Many deep crevices lead
      together to one large pinch point in the centre of the map. The
      treacherous paths are the quickest and sometimes only routes to the other
      players. 
     | 
  
  
      | 
    Asianmars
      4 | 
    By Wangxiaopu | 
  
  
      | 
    Asianmars
      5 | 
    By Wangxiaopu | 
  
  
      | 
    Asianmars
      6 | 
    By Wangxiaopu | 
  
  
      | 
    Blackhills
      2 | 
    By
      Fluffy 2150
       A map with many mountains and
      resources. 
     | 
  
  
      | 
    Block
      wars | 
    By PsychoTurkey_CLF
       4 player map with a grid cut
      into it, making for "street" fighting. 
     | 
  
  
      | 
    Central
      Conflict | 
    By Dragon Fly [FoC]
       A rugged map with plateaus
      rising out of the rough terrain. Each plateau having only one ground
      access point. 
     | 
  
  
      | 
    Central
      Conflict 2 | 
    By Dragon Fly [FoC] | 
  
  
      | 
    Choke
      Point | 
    By David Reynolds | 
  
  
      | 
    Cold
      Harbour | 
    By VicIQ
       An Epic Urban Warfare inspired
      urban sea map playing in a large harbour for sea battles. 
     | 
  
  
      | 
    Cross
      Roads 1 | 
    By Dragon Fly [FoC] | 
  
  
      | 
    Cross
      Roads 2 | 
    By Dragon Fly [FoC] | 
  
  
      | 
    Cross
      Roads 3 | 
    By Dragon Fly [FoC] | 
  
  
      | 
    CS1 | 
    By Crazy Sarah
       Topographically simple, yet
      still interesting to play. 
     | 
  
  
      | 
    D.B.
      Nas | 
    By Chip [FoC]
       The setting is an old air
      force base in Brazil, still with lit runways and old ruins. Resources are
      plentiful. 
     | 
  
  
      | 
    Dry
      Lands 3 | 
    By Dragon Fly [FoC]
       Here is a map with rugged
      terrain, that is for 15 players. It is a huge map with lots of hills and
      holes every where. Each player has 90,000 in resources to mine, then there
      are another 28 places on the map that hold 22,500 and one that holds
      20,000, all together adding up to 2,000,000 in resources. The map has its
      own challenges, due to the terrain and the way the resources are setup on
      the map. Please note that I did my best to make sure that no one player is
      better off than any other. It is similar to Central Conflict but there are
      is no flat plateau or ground where to build, which makes it even more
      challenging. 
     | 
  
  
      | 
    Egypt
      vs. Inca | 
    By Moser
       Awesome map with Egypt and
      Inca Monuments, with the border between the two cultures running through
      the middle. 
     | 
  
  
      | 
    Clash
      of the Titans | 
    By Aaron Grigsby
       Each side starts off with a
      large but simple base, mostly consisting of power plants and
      super-weapons, not to mention, a number of Crions. 
     | 
  
 
If you have any problems with these maps please contact the Author.