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This Production Centre is where the UCS builds its heavy construction
machinery and civilian vehicles. All non-military projects developed and
tested in the Research Centre can be built in this complex. The Centre's
heavy armour, high resistance and large cannon enable it to withstand
moderate enemy attacks. You should protect it well. If you don't have
enough construction equipment in reserve and this structure is destroyed
you won't be able to build any more - which in turn means you won't be
able to fight anymore.
||Mech Production Centre
This is the Production Centre for various forms of battle equipment. Every
military project developed and tested in the Research Centre can be built
here. Since this structure is not very well fortified, you'll need to
provide extra protection. Lose it and weapon production stops. And so does
any hope of victory.
||Atomic Power Plant
This is a classical nuclear plant with tremendous power. It includes an
atomic reactor and a cooling system. You have the option of expanding the
plant with additional reactors in order to increase its energy output. In
addition, the plant has its own transmitter for sending energy supplies to
Structures predominantly get the energy they need to function from Power
Stations. But the on-going achievements of UCS scientists have brought
dynamic improvements to this field of research. Now power doesn't always
have to be delivered by the usual method! Energy Transmitters will expand
the range of your Power Stations, and, wait for it!.....using these
Transmitters, you can now construct whole networks, enabling you to build
power stations much further away from your base! So your transmitter
network will in effect protect your base from the drastic effects of a
nuclear explosion brought about by one of those sneak enemy attacks.
The Refinery breaks down the excavated raw materials into credits which
are needed to keep the assembly lines running in your Production Centres.
Your mining units deliver the raw materials to the Refineries in
containers. The transfer process takes place in a special type of lock
which operates hydraulically. You can unload your ground and airborne
units here. And your air units don't even have to touch the ground, they
can land directly on the lock itself!
This is where your scientists and engineers are based. All kinds of
research and experiments are carried out here and new technologies
developed. Every unit or structure upgrade has to be developed and tested
here and prototypes of new units are planned, constructed, and then given
the go-ahead for mass production. Your Research Centre will give you
access to ultra-modern technology.
From here, transport planes supply units and structures with ammunition
for heavy weapons.
The heart of the Shipyard is a hangar where marine units are constructed.
This structure should only be built at the waterside, at a location with
space enough to harbour ships and boats and broad enough for a lock.
This is the most heavily-armoured structure in the game. The Fortress has
two small and two large cannon, making it virtually indestructible to all
but the strongest enemy forces. Its strong firepower usually means a quick
and successful defence. It can only be endangered by an attack by
well-equipped, heavily-armoured enemy units. Because of its sheer
firepower, we recommend that you build the Fortress near one of your
strategically important structures.
You'll only realize just how effective these structures can be when you
have several of them in operation. Three or four of Small Towers are an
excellent defence against light and medium heavy airborne armour. They can
also repel infantry attacks. But bear in mind that they won't be so
effective against heavily-armoured enemy infantry, simply because you
can't mount heavy artillery on Small Towers.
This is a huge hurdle for your enemies to cross! It's normally equipped
with heavy artillery but you can add an extra weapon on to this structure,
like maybe a heavy laser or even large rockets. A few of these Large
Towers placed strategically will thwart even the strongest and most
heavily-armed enemy troops.
||Plasma Control Centre
The POS (Plasma Offensive System) is a weapon of mass destruction,
technologically very advanced. The PCC (Plasma Control Centre) is a part
of the POS and supervises the complete system. Based on a satellite defence
system invented in 2073, it consists of plasma rays and control
structures. The satellites form a system of mirrors which enable plasma
beams fired at Earth to be very accurately aimed. The plasma cannon system
can reach the enemy anywhere on the map! Its precise aiming mechanism is
the secret of its effectiveness. Enemy units or structures located in
areas which haven't yet been scouted can even be fired upon. In this case,
just aim at where you think the enemy is. The bundled plasma beams are
fired by stationary plasma cannons.
Another part of the satellite attack system, the Plasma Cannon shoots out
a bundled plasma beam. Aimed by the help of satellites, it can make life
hot for enemy units at great distances! Just one shot will destroy most
enemy vehicles and structures.
This is the strategic control centre of the UCS. It houses the many, new,
advanced strategies to which you wouldn't otherwise have access. You can
control many functions here automatically, such as defence,
The UCS leadership, using all their experience gained in the wars of 2140
-2145, wanted to construct a machine which could instantly transport
battle units to other crisis areas. After 5 years of intensive research by
numerous top UCS scientists, they finally managed to produce the Teleport.
You'll need at least 2 Teleports. The transmitter on one splits material
into atoms and decodes the atoms' structure. This information is then
passed to the other Teleport. It has material generators which use the
information to re-materialize the object. The Teleports are an enormous
help to you in your battle campaigns. They speed up your troops' transport
to the front and more often than not will be instrumental in helping you
to avoid defeat.
The UCS strategic experts made the most of the Shadow's excellent
camouflage and adapted it for defence use. The result was the Shadow
Tower. As part of a defence line, it conceals your units from enemy
||SDI Defence Centre
You'll need this structure as well at some point during the game. Its
function is to protect your own positions from weapons of
mass-destruction. If an atomic rocket is fired at you, specially
constructed detectors calculate its flight path and select the precise
time to fire laser cannons with awesome power. The rocket will explode in
the air, without harming your units or structures. The only disadvantage
the system has is that it has a limited range. That's why it's important
to place them right next to strategically important structures. And what's
a strategically important structure, you ask? These are structures without
which you cannot carry out no military actions or only very limited ones.
This structure connects the surface with the tunnel itself. It has its own
generator, so it doesn't need a Power Plant.
This small structure marks out landing areas for heavy transporters. It
has a strong signal transmitter which enables it to guide planes in safely
at night or in thick fog.
This is a 455mm artillery emplacement. Its extreme range lets you hit
enemy fortresses from great distance. The highly-explosive ammunition
means the range is even greater, since both the target as well as the
surrounding area is hit.
The Recycler is a modern "annihilation chamber". It transforms
material into energy. Unfortunately, its high cost of operation combined
with problems processing anti-parts means it isn't often used. The average
recyclable value of a used-up unit is about 49.7% of its production value.