LC Strategies
Lookout - Defense
Courtesy of Chip
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You
can defend far more easily if you know what is coming. That's the idea
behind this strategy, which lets you know what is coming and might just be
the warning you need. Shadow generators, grenades, a rush.. whatever the
incoming enemy has to offer, it pays to be informed.
The first
thing you can do is research the Nest. This neat little building won't
hold back any units, but it can be placed at the top of some mountains or
in a shallow hole at the side of the main pathway. It won't do any damage
to ground units realistically, so arm it with an anti missile or an AA
rocket launcher. Best of all, it won't draw from your solar power.
Now, where
to place the nests? Any ways into your base, and any points that the enemy
player may gather his forces together. The most important thing is to make
sure that the enemy can be spotted before they get in range of your base
and units.
Once
they are set up, even shadowed units can be spotted as they come into the
vicinity of your base - you will see weapons fire with no apparent source
unit. Also, the familiar grenade blasts will warn of incoming long-range
grenade launcher units.
Later in
the game, if you have acquired Artillery technology, this can act as an
excellent spotter for artillery at base.
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Crion Assaults - Attack
Courtesy of SpaceTug
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Crions
are the best LC have but they are very weak in armour compared to Crushers
and Craters. However, being an artillery weapon, they should be able to
keep out of the enemy line of fire. Here is how to accomplish this as part
of an LC attack:
1.
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Gather
your prized Crions together into one group, I usually use 5
(Ctrl-5). Press H to make them Hold Fire, so they don't wander
into enemy territory. |
2. |
Group
your other units. You should have some AA protection and some
utility units as well as your normal Electro-cannon attack force. |
3. |
Move
your attack units to an appropriate meeting place near, but out of
range of, the enemy base. Once all units have caught up, edge
forward until you reckon the Crions are in range. |
4. |
Move
the bulk of your force into the enemy base using your groups.
Leave the crions behind in range of the enemy base. Tell your
attack units to target hostile units / buildings which are out of
range of the crions. |
5. |
As
soon as the attack units move into the base, the crions get
targeting data and will automatically attack anything within
range, but will not move out of position. When they run out of
targets, order them to attack the nearest enemy but watch that
they don't have to go round corners, which may put them in danger
as they can't use their full range. |
6. |
If
the attack goes well, let the crions finish the enemy off. If you
start to lose the battle, then get the crions back to the safety
of your base for another try later. A large force of crions can
prove devastating if one shot per wave is wiping out several
buildings, so try to save them all if possible. |
Q. How
do I work out where my crions will be in range?
This comes
from experience more than anything else. The range of a crion in E2150 is
??, but in The Moon Project the crion is a full blown artillery with range
of 20. If you know where the nearest enemy buildings are, you can drag
select a line from this position, counting the number of green squares to
work out the range. |
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Stall Mining Operations - Attack
Courtesy of SpaceTug
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Your
ED enemy is well down the research list, and you reckon it won't be long
before he has Nuclear Missiles set up at his base. His base is heavily
defended so an attack on his nearest resource patch seems the best option.
But how are you going to go about it? Try these:-
1.
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That
very important word again - "scout". You need to find
out if the area is defended, and what units are doing the mining. |
2. |
If
the base is relying on many ground units, use Sonic Cannons (best,
Thunder Sonic), to take down the ground units. |
3. |
Clear
any construction vehicles from the area. You will need a heavier
unit for this, however if you're using a ThunderSonic, this will
be able to stop new buildings being constructed. |
4. |
Now
move in your ground force to blast out those mining buildings. |
5. |
Hopefully,
this will limit the enemy's researches and building. Grab the
resource patch and defend it as soon as possible. While there
won't be an immediate effect that you will see, rest assured that
every deposit gained counts. |
Q. What
if the mining operation is protected?
In maps
with a lot of resource patches, it is often difficult to keep tabs on and
defend them all. The mining op is likely to be less well defended, so
often a strike on mining is more efficient than an attack on the main
base. |
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Sidestep Charge - Attack
Courtesy of SpaceTug
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An attack
on a base isn't always about charging in to meet the hostile base
defences. In fact, it is often far from it. More often you will reach
the opponent's base to find defensive units who are just as keen to take
it all away from you as the towers and pillboxes. While weakening this
force is often the key to getting through to the base itself, thereare
times when you will be much better off charging the base than attacking
pesky units defending it. So how do you get them out of the way?
units as they follow the Lunars or wait for an easier
chance to send them in
Images
An attack
on a base isn't always about charging in to meet the hostile base
defences. In fact, it is often far from it. More often you will reach the
opponent's base to find defensive units who are just as keen to take it
all away from you as the towers and pillboxes. While weakening this force
is often the key to getting through to the base itself, there are times
when you will be much better off charging the base than attacking pesky
units defending it. So how do you get them out of the way?
1. |
While
building your attack force, build some cheaper units as well.
Lunars are an excellent choice because of their speed. Equip these
with a small weapon. |
2. |
Don't
send your units straight in. Send them to a rally point before the
attack begins. This keeps all the units together. |
3. |
You
want your Lunars to move within range then move out to the side,
away from the base. This may be possible with one click, but if
not use Quick Recording to set waypoints for the units. |
4. |
This
should distract the units to go after the Lunars. Move the rest of
your fleet in to engage the base. |
5. |
Any
player with an inch of sense will order his units back to defend
the base. However, you have the head start into the base without
having to go through a tank screen. |
Q. What
about Crions?
Crions
require a slightly different tactic. If you're using crions as in the
"Crion Assault" strategy, they will be behind the other units
and therefore will just get slaughtered when the units come back to defend
the base. If there isn't an easy piece of terrain to use to shelter them,
then there are two things you can do with them: Either send them after the
group of units as they follow the Lunars or wait for an easier chance to
send them in |
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