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LC Strategies

 
Lookout - Defense

Courtesy of Chip

You can defend far more easily if you know what is coming. That's the idea behind this strategy, which lets you know what is coming and might just be the warning you need. Shadow generators, grenades, a rush.. whatever the incoming enemy has to offer, it pays to be informed.

The first thing you can do is research the Nest. This neat little building won't hold back any units, but it can be placed at the top of some mountains or in a shallow hole at the side of the main pathway. It won't do any damage to ground units realistically, so arm it with an anti missile or an AA rocket launcher. Best of all, it won't draw from your solar power.

Now, where to place the nests? Any ways into your base, and any points that the enemy player may gather his forces together. The most important thing is to make sure that the enemy can be spotted before they get in range of your base and units.

 Once they are set up, even shadowed units can be spotted as they come into the vicinity of your base - you will see weapons fire with no apparent source unit. Also, the familiar grenade blasts will warn of incoming long-range grenade launcher units.

Later in the game, if you have acquired Artillery technology, this can act as an excellent spotter for artillery at base.


 

Crion Assaults - Attack

Courtesy of SpaceTug

Crions are the best LC have but they are very weak in armour compared to Crushers and Craters. However, being an artillery weapon, they should be able to keep out of the enemy line of fire. Here is how to accomplish this as part of an LC attack:

 

1.
Gather your prized Crions together into one group, I usually use 5 (Ctrl-5). Press H to make them Hold Fire, so they don't wander into enemy territory.
2. Group your other units. You should have some AA protection and some utility units as well as your normal Electro-cannon attack force.
3. Move your attack units to an appropriate meeting place near, but out of range of, the enemy base. Once all units have caught up, edge forward until you reckon the Crions are in range.
4. Move the bulk of your force into the enemy base using your groups. Leave the crions behind in range of the enemy base. Tell your attack units to target hostile units / buildings which are out of range of the crions.
5. As soon as the attack units move into the base, the crions get targeting data and will automatically attack anything within range, but will not move out of position. When they run out of targets, order them to attack the nearest enemy but watch that they don't have to go round corners, which may put them in danger as they can't use their full range.
6. If the attack goes well, let the crions finish the enemy off. If you start to lose the battle, then get the crions back to the safety of your base for another try later. A large force of crions can prove devastating if one shot per wave is wiping out several buildings, so try to save them all if possible.

Q. How do I work out where my crions will be in range?

This comes from experience more than anything else. The range of a crion in E2150 is ??, but in The Moon Project the crion is a full blown artillery with range of 20. If you know where the nearest enemy buildings are, you can drag select a line from this position, counting the number of green squares to work out the range.


 

Stall Mining Operations - Attack

Courtesy of SpaceTug

Your ED enemy is well down the research list, and you reckon it won't be long before he has Nuclear Missiles set up at his base. His base is heavily defended so an attack on his nearest resource patch seems the best option. But how are you going to go about it? Try these:-

 

1.
That very important word again - "scout". You need to find out if the area is defended, and what units are doing the mining.
2. If the base is relying on many ground units, use Sonic Cannons (best, Thunder Sonic), to take down the ground units.
3. Clear any construction vehicles from the area. You will need a heavier unit for this, however if you're using a ThunderSonic, this will be able to stop new buildings being constructed.
4. Now move in your ground force to blast out those mining buildings.
5. Hopefully, this will limit the enemy's researches and building. Grab the resource patch and defend it as soon as possible. While there won't be an immediate effect that you will see, rest assured that every deposit gained counts.

Q. What if the mining operation is protected?

In maps with a lot of resource patches, it is often difficult to keep tabs on and defend them all. The mining op is likely to be less well defended, so often a strike on mining is more efficient than an attack on the main base.


 

Sidestep Charge - Attack

Courtesy of SpaceTug

An attack on a base isn't always about charging in to meet the hostile base defences. In fact, it is often far from it. More often you will reach the opponent's base to find defensive units who are just as keen to take it all away from you as the towers and pillboxes. While weakening this force is often the key to getting through to the base itself, thereare times when you will be much better off charging the base than attacking pesky units defending it. So how do you get them out of the way?

 units as they follow the Lunars or wait for an easier chance to send them in

Images

An attack on a base isn't always about charging in to meet the hostile base defences. In fact, it is often far from it. More often you will reach the opponent's base to find defensive units who are just as keen to take it all away from you as the towers and pillboxes. While weakening this force is often the key to getting through to the base itself, there are times when you will be much better off charging the base than attacking pesky units defending it. So how do you get them out of the way?

1. While building your attack force, build some cheaper units as well. Lunars are an excellent choice because of their speed. Equip these with a small weapon.
2. Don't send your units straight in. Send them to a rally point before the attack begins. This keeps all the units together.
3. You want your Lunars to move within range then move out to the side, away from the base. This may be possible with one click, but if not use Quick Recording to set waypoints for the units.
4. This should distract the units to go after the Lunars. Move the rest of your fleet in to engage the base.
5. Any player with an inch of sense will order his units back to defend the base. However, you have the head start into the base without having to go through a tank screen.

Q. What about Crions?

Crions require a slightly different tactic. If you're using crions as in the "Crion Assault" strategy, they will be behind the other units and therefore will just get slaughtered when the units come back to defend the base. If there isn't an easy piece of terrain to use to shelter them, then there are two things you can do with them: Either send them after the group of units as they follow the Lunars or wait for an easier chance to send them in


 

 


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