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 LC Strategies
  
 
  
    | Lookout - Defense Courtesy of Chip
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    | You
      can defend far more easily if you know what is coming. That's the idea
      behind this strategy, which lets you know what is coming and might just be
      the warning you need. Shadow generators, grenades, a rush.. whatever the
      incoming enemy has to offer, it pays to be informed. The first
      thing you can do is research the Nest. This neat little building won't
      hold back any units, but it can be placed at the top of some mountains or
      in a shallow hole at the side of the main pathway. It won't do any damage
      to ground units realistically, so arm it with an anti missile or an AA
      rocket launcher. Best of all, it won't draw from your solar power. Now, where
      to place the nests? Any ways into your base, and any points that the enemy
      player may gather his forces together. The most important thing is to make
      sure that the enemy can be spotted before they get in range of your base
      and units.  Once
      they are set up, even shadowed units can be spotted as they come into the
      vicinity of your base - you will see weapons fire with no apparent source
      unit. Also, the familiar grenade blasts will warn of incoming long-range
      grenade launcher units. Later in
      the game, if you have acquired Artillery technology, this can act as an
      excellent spotter for artillery at base. |  
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    | Crion Assaults - Attack Courtesy of SpaceTug
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    | Crions
      are the best LC have but they are very weak in armour compared to Crushers
      and Craters. However, being an artillery weapon, they should be able to
      keep out of the enemy line of fire. Here is how to accomplish this as part
      of an LC attack:   
        
          
            | 
                1.
               | Gather
              your prized Crions together into one group, I usually use 5
              (Ctrl-5). Press H to make them Hold Fire, so they don't wander
              into enemy territory. |  
            | 2. | Group
              your other units. You should have some AA protection and some
              utility units as well as your normal Electro-cannon attack force. |  
            | 3. | Move
              your attack units to an appropriate meeting place near, but out of
              range of, the enemy base. Once all units have caught up, edge
              forward until you reckon the Crions are in range. |  
            | 4. | Move
              the bulk of your force into the enemy base using your groups.
              Leave the crions behind in range of the enemy base. Tell your
              attack units to target hostile units / buildings which are out of
              range of the crions. |  
            | 5. | As
              soon as the attack units move into the base, the crions get
              targeting data and will automatically attack anything within
              range, but will not move out of position. When they run out of
              targets, order them to attack the nearest enemy but watch that
              they don't have to go round corners, which may put them in danger
              as they can't use their full range. |  
            | 6. | If
              the attack goes well, let the crions finish the enemy off. If you
              start to lose the battle, then get the crions back to the safety
              of your base for another try later. A large force of crions can
              prove devastating if one shot per wave is wiping out several
              buildings, so try to save them all if possible. |  Q. How
      do I work out where my crions will be in range? This comes
      from experience more than anything else. The range of a crion in E2150 is
      ??, but in The Moon Project the crion is a full blown artillery with range
      of 20. If you know where the nearest enemy buildings are, you can drag
      select a line from this position, counting the number of green squares to
      work out the range. |  
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    | Stall Mining Operations - Attack Courtesy of SpaceTug
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    | Your
      ED enemy is well down the research list, and you reckon it won't be long
      before he has Nuclear Missiles set up at his base. His base is heavily
      defended so an attack on his nearest resource patch seems the best option.
      But how are you going to go about it? Try these:-   
        
          
            | 
                1.
               | That
              very important word again - "scout". You need to find
              out if the area is defended, and what units are doing the mining. |  
            | 2. | If
              the base is relying on many ground units, use Sonic Cannons (best,
              Thunder Sonic), to take down the ground units. |  
            | 3. | Clear
              any construction vehicles from the area. You will need a heavier
              unit for this, however if you're using a ThunderSonic, this will
              be able to stop new buildings being constructed. |  
            | 4. | Now
              move in your ground force to blast out those mining buildings. |  
            | 5. | Hopefully,
              this will limit the enemy's researches and building. Grab the
              resource patch and defend it as soon as possible. While there
              won't be an immediate effect that you will see, rest assured that
              every deposit gained counts. |  Q. What
      if the mining operation is protected? In maps
      with a lot of resource patches, it is often difficult to keep tabs on and
      defend them all. The mining op is likely to be less well defended, so
      often a strike on mining is more efficient than an attack on the main
      base. |  
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    | Sidestep Charge - Attack Courtesy of SpaceTug
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    | 
        An attack
        on a base isn't always about charging in to meet the hostile base
        defences. In fact, it is often far from it. More often you will reach
        the opponent's base to find defensive units who are just as keen to take
        it all away from you as the towers and pillboxes. While weakening this
        force is often the key to getting through to the base itself, thereare
        times when you will be much better off charging the base than attacking
        pesky units defending it. So how do you get them out of the way?  units as they follow the Lunars or wait for an easier
        chance to send them in Images An attack
      on a base isn't always about charging in to meet the hostile base
      defences. In fact, it is often far from it. More often you will reach the
      opponent's base to find defensive units who are just as keen to take it
      all away from you as the towers and pillboxes. While weakening this force
      is often the key to getting through to the base itself, there are times
      when you will be much better off charging the base than attacking pesky
      units defending it. So how do you get them out of the way? 
        
          
            | 1. | While
              building your attack force, build some cheaper units as well.
              Lunars are an excellent choice because of their speed. Equip these
              with a small weapon. |  
            | 2. | Don't
              send your units straight in. Send them to a rally point before the
              attack begins. This keeps all the units together. |  
            | 3. | You
              want your Lunars to move within range then move out to the side,
              away from the base. This may be possible with one click, but if
              not use Quick Recording to set waypoints for the units. |  
            | 4. | This
              should distract the units to go after the Lunars. Move the rest of
              your fleet in to engage the base. |  
            | 5. | Any
              player with an inch of sense will order his units back to defend
              the base. However, you have the head start into the base without
              having to go through a tank screen. |  Q. What
      about Crions? Crions
      require a slightly different tactic. If you're using crions as in the
      "Crion Assault" strategy, they will be behind the other units
      and therefore will just get slaughtered when the units come back to defend
      the base. If there isn't an easy piece of terrain to use to shelter them,
      then there are two things you can do with them: Either send them after the
      group of units as they follow the Lunars or wait for an easier chance to
      send them in |  
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