Script Name |
Description |
Weather
Mod by Byte |
This is a simple yet effective weather mod that is
fairly easy to install. |
Weather
Mod by Dave |
A very effective weather mod that allows you to select
the weather type for the map. The script randomly generates weather around
the map fairly. |
Earth Ai |
Substantial improvement to the AI in Earth 2150 adding a
new game mode with a scalable difficulty |
Harvester |
The "Harvester" will now look for a resource
field and refinery (in range of 25 squares) after he exits the "main
Transporter", with out your intervention. Also you now have the
option of selecting what type of refinery the unit will try to find first.
In addition the unit now has a retreat under fire function. |
Repairer |
Added a new button that selects the range the
"repairer" will look for units, between 7,10 and 13 squares.
Now if the unit is under enemy fire and is standing still, it will try to
put same distance between him and attacker. |
RS-AirA |
- Added Explore Button. Click on this button and then a point to start
exploring from.
- Added Repair Point Button (Unit will fly to this point when 3/4
damaged and then return upon being repaired).
- Added Way Point Button. Unit will fly to this point first (if its
closer) when going to and from its target.
- Added several buttons from the advanced tank script.
(nearest/weakest)
(hold area/hold pos)
- Added Disabled Option
Attack them, old method, units will attack disable units like
any other units
Ignore them, units will never attack disabled units
Avoid them, units will only attack them if no un-disabled units
are in sight
|
RS-Builder |
The builder remembers where you move it to. After a
build is performed, the builder will move to the last place you moved it.
This hopefully will keep you from having to remember to move the builder
out of harms way.
Added Repair Point Button (Unit will run to this point when 3/4 damaged). |
RS-Land |
- Added Repair Point Button (Unit will move to this point when hurt or
low on ammo and then will return after conditon causing retreat has
been satisfied).
- Added a .75 and .99 damage level for those more fragile units.
- Added retreat on ammo button (in addition to retreat on damage).
- Updated attack strategy. Will make a token effort to maintain
distance.
- Added Disabled Option
Attack them, old method, units will attack disable units like
any other units
Ignore them, units will never attack disabled units
Avoid them, units will only attack them if no un-disabled units
are in sight
|
RS-Repairer |
-
Added Escort Command.
-
Added Option to only repair stationary units. This
prevents the repairer from chasing units across the map and makes them
wait for the other units to stop so it can move right to them.
-
Added Patrols. Patrol-L is directly to and from the
point you click on. Patrol-B is a box made by the point you click on
as being the opposite corner of where you start.
-
Automatic upgrading
|
RS-Supplier |
The builder remembers where you move it to. After a
build is performed, the builder will move to the last place you moved it.
This hopefully will keep you from having to remember to move the builder
out of harms way.
Added Repair Point Button (Unit will run to this point when 3/4 damaged). |
Supplier |
The "supply transporter" will now look for a
"supply center" after exits the "main Transporter", in
addition to the old features.
The "Supply Transporter" just got smarter!
Your unit is now able to scout the hole map, starting from the center or
from the border. I also added a second feature: if the unit needs to be
repair and finds a repairer near by (20 squares), it will fly to the
repairer, land, wait for repairs, and will return to the point from which
he left. And a third feature: Retreat under fire (if is standing still). |
Adv.
Tank by VFM |
Added new button "Attack Hold Pos." When
"on" the units will not move when you manually attack, even if
the target is not in range (the settings for this button will not affect
the unit in "Hold area - auto attack" mode). The scripts now
will try to keep the units at MAX WEAPON RANGE every time they attack
(even in "auto attack" mode).
Default to: Ret. no ammo , Hold position / Hold area
|
Adv.
Tank - 3buttons by VFM |
Same as above without the "Move",
"Stop" and "Supply" buttons. |
Adv.
Tank AA by VFM x2 |
- New button: "AA Mode" ON / OFF . When "On" the
unit will not fire his rockets unless the target is airborne.( it will
fire at ground targets, if it has more cannons which are not rockets).
- Button default is "ON" if the unit has "rockets"
or "OFF" if no rockets are present.
- Scripts defaults: Ret. no ammo , Hold position / Hold area
|
Aircraft
and bomber MDW by VFM |
Both Scripts New buttons:
- "Return" On/Off. When On your unit will destroy the target
you assign and return from were it started. Default is ON.
- "Set Patrol Line" .The unit is now able to patrol between
two points you select and attack any enemy unit it finds in it's
visual range(~14 squares).
- "Retreat" HP75% /HP50% / OFF. Default is HP75%.
- "Reload" button has a new option "Auto Reload"
.When selected if your unit is not doing anything and the ammo count
is less then half, it will fly to re-supply. Default is
"Auto".
- "Escort" .Works the same as the ground units.
Features:
Every time the unit is done re-supplying it will check to see if it
needs repairs, if it does it will try to find a repairer, land, wait for
the repairs, and resume its mission.
Bomber MDW Script New buttons:
- "Attack Line" . Now you have the option to drop bombs, in
a continue motion, between two points you selected.
- "Safety" ON / OFF . When ON the unit will not drop bombs
if a friendly unit is in vicinity (7 squares). Default is Off.
|