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scripts courtesy of Earth Orbiter.

Unit Scripts.

 
Script Name Description

Weather Mod by Byte

This is a simple yet effective weather mod that is fairly easy to install.

Weather Mod by Dave

A very effective weather mod that allows you to select the weather type for the map. The script randomly generates weather around the map fairly.

Earth Ai

Substantial improvement to the AI in Earth 2150 adding a new game mode with a scalable difficulty

Harvester

The "Harvester" will now look for a resource field and refinery (in range of 25 squares) after he exits the "main Transporter", with out your intervention. Also you now have the option of selecting what type of refinery the unit will try to find first. In addition the unit now has a retreat under fire function.

Repairer

Added a new button that selects the range the "repairer" will look for units, between 7,10 and 13 squares.
Now if the unit is under enemy fire and is standing still, it will try to put same distance between him and attacker.

RS-AirA

  • Added Explore Button. Click on this button and then a point to start exploring from.
  • Added Repair Point Button (Unit will fly to this point when 3/4 damaged and then return upon being repaired).
  • Added Way Point Button. Unit will fly to this point first (if its closer) when going to and from its target.
  • Added several buttons from the advanced tank script.
      (nearest/weakest)
      (hold area/hold pos)
  • Added Disabled Option
      Attack them, old method, units will attack disable units like any other units
      Ignore them, units will never attack disabled units
      Avoid them, units will only attack them if no un-disabled units are in sight

RS-Builder

The builder remembers where you move it to. After a build is performed, the builder will move to the last place you moved it. This hopefully will keep you from having to remember to move the builder out of harms way.
Added Repair Point Button (Unit will run to this point when 3/4 damaged).

RS-Land

  • Added Repair Point Button (Unit will move to this point when hurt or low on ammo and then will return after conditon causing retreat has been satisfied).
  • Added a .75 and .99 damage level for those more fragile units.
  • Added retreat on ammo button (in addition to retreat on damage).
  • Updated attack strategy. Will make a token effort to maintain distance.
  • Added Disabled Option
      Attack them, old method, units will attack disable units like any other units
      Ignore them, units will never attack disabled units
      Avoid them, units will only attack them if no un-disabled units are in sight

RS-Repairer

  • Added Escort Command.

  • Added Option to only repair stationary units. This prevents the repairer from chasing units across the map and makes them wait for the other units to stop so it can move right to them.

  • Added Patrols. Patrol-L is directly to and from the point you click on. Patrol-B is a box made by the point you click on as being the opposite corner of where you start.

  • Automatic upgrading 

RS-Supplier

The builder remembers where you move it to. After a build is performed, the builder will move to the last place you moved it. This hopefully will keep you from having to remember to move the builder out of harms way.
Added Repair Point Button (Unit will run to this point when 3/4 damaged).

Supplier

The "supply transporter" will now look for a "supply center" after exits the "main Transporter", in addition to the old features.

The "Supply Transporter" just got smarter! Your unit is now able to scout the hole map, starting from the center or from the border. I also added a second feature: if the unit needs to be repair and finds a repairer near by (20 squares), it will fly to the repairer, land, wait for repairs, and will return to the point from which he left. And a third feature: Retreat under fire (if is standing still).

 Adv. Tank by VFM

 Added new button "Attack Hold Pos." When "on" the units will not move when you manually attack, even if the target is not in range (the settings for this button will not affect the unit in "Hold area - auto attack" mode). The scripts now will try to keep the units at MAX WEAPON RANGE every time they attack (even in "auto attack" mode).
Default to: Ret. no ammo , Hold position / Hold area

Adv. Tank - 3buttons by VFM

Same as above without the "Move", "Stop" and "Supply" buttons.

Adv. Tank AA by VFM x2

  • New button: "AA Mode" ON / OFF . When "On" the unit will not fire his rockets unless the target is airborne.( it will fire at ground targets, if it has more cannons which are not rockets).
  • Button default is "ON" if the unit has "rockets" or "OFF" if no rockets are present.
  • Scripts defaults: Ret. no ammo , Hold position / Hold area

Aircraft and bomber MDW by VFM

Both Scripts New buttons:
  • "Return" On/Off. When On your unit will destroy the target you assign and return from were it started. Default is ON.
  • "Set Patrol Line" .The unit is now able to patrol between two points you select and attack any enemy unit it finds in it's visual range(~14 squares).
  • "Retreat" HP75% /HP50% / OFF. Default is HP75%.
  • "Reload" button has a new option "Auto Reload" .When selected if your unit is not doing anything and the ammo count is less then half, it will fly to re-supply. Default is "Auto".
  • "Escort" .Works the same as the ground units.

Features:

Every time the unit is done re-supplying it will check to see if it needs repairs, if it does it will try to find a repairer, land, wait for the repairs, and resume its mission.

Bomber MDW Script New buttons:

  • "Attack Line" . Now you have the option to drop bombs, in a continue motion, between two points you selected.
  • "Safety" ON / OFF . When ON the unit will not drop bombs if a friendly unit is in vicinity (7 squares). Default is Off.
 

 


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Copyright © Luke Elliott 2001. All rights reserved. Some of the icons, names and designs used here are registered trademarks of Topware, SSI, The Learning Company or other companies. I do not claim ownership of these icons, names or designs. I am not to be held responsible for any of the custom scripts, whatever they do to you, your game, your computer, or anyone else.