| Picture (Click for Specifications) | Description | 
  
    |  | 
        
          | 20
            mm Chaingun |  
          | Prerequisites:
            None |  
          | Upgrades:
            Air Chaingun |  
          | Anti-Air:
            Yes |  
          | Description:
            Primary
            light weapon of the LC. The chaingun comes with lots of ammos so re
            supplying is not an issue. |  | 
  
    |  | 
        
          | Rocket
            Launcher |  
          | Prerequisites:
            None |  
          | Upgrades:
            Rocket
            Launcher Upg. 1; Heavy Rocket Launcher; Heavy Rocket Launcher Upg. 1
            and Upg. 2; Air Heavy Rocket Launcher; Air Heavy Rocket Launcher Upg. |  
          | Anti-Air:
            Yes |  
          | Description:
            Primary
            rocket attack weapon for the LC, it is effective against both ground
            and air targets. One drawback is its rapid rate of ammo use. Rockets
            can be upgraded for greater damage and for accuracy. |  | 
  
    |  | 
        
          | Air
            Rocket Launcher |  
          | Prerequisites:
            None |  
          | Upgrades:
            Larger
            rocket launcher |  
          | Anti-Air:
            Yes |  
          | Description:
            Used only on
            Meteor and Tunderer air combat vehicles; this weapon inflicts
            significant amounts of damage. But due to the size of the rockets,
            ammo is limited and must be resupplied frequently. |  | 
  
    |  | 
        
          | Electro
            Cannon |  
          | Prerequisites:
            None |  
          | Upgrades:
            Heavy
            Electro Cannon; Sonic Cannon; Heavy Sonic Cannon; Air Sonic Cannon |  
          | Anti-Air:
            No |  
          | Description:
            In order to
            keep up with the UCS and the ED; the LC had to come up with an
            energy weapon. After many tests, LC scientists developed the Electro
            Cannon. Able to spit out streams of pure energy, this weapon soon
            helped to give the LC a fighting chance in the war for survival. |  | 
  
    |  | 
        
          | Sonic
            Cannon |  
          | Prerequisites:
            Electro
            Cannon |  
          | Upgrades:
            Heavy Sonic
            Cannon; Air Sonic Cannon |  
          | Anti-Air:
            No |  
          | Description:
            In an effort
            to develop weapons of mass destruction the LC came up with the Sonic
            Cannon. This weapon is capable of hitting targets in a large radius.
            Damage is greater at the center of the attack and less as the ring
            of energy travels outward. |  | 
  
    |  | 
        
          | Shield
            Generator |  
          | Prerequisites:
            None |  
          | Upgrades:
            High-powered
            shields |  
          | Anti-Air:
            NA |  
          | Description:
            With the
            invention of lasers and ion cannons, the shield generator is a must
            to protect your units and buildings. Without a shield generator, you
            may see your units and buildings explode right before your eyes. |  | 
  
    |  | 
        
          | Shield
            Recharger |  
          | Prerequisites:
            None |  
          | Upgrades:
            Upgrade
            Shield Recharger |  
          | Anti-Air:
            NA |  
          | Description:
            Just as its
            name implies, this technology makes shields last longer as it
            recharges depleted shield energy at a faster rate. |  | 
  
    |  | 
        
          | Regenerator |  
          | Prerequisites:
            None |  
          | Upgrades:
            Upgraded
            Regenerator |  
          | Anti-Air:
            N/A |  
          | Description:
            Lacking
            repairer technology, the LC developed an automated regenerator that
            helps to repair damaged armor. |  | 
  
    |  | 
        
          | Detector |  
          | Prerequisites:
            None |  
          | Upgrades:
            Upgraded
            Detector |  
          | Anti-Air:
            NA |  
          | Description:
            When a
            detector is applied on a unit, it gives that unit a longer sighting
            range. This is useful when trying to find bases or targets to strike
            at with meteor showers and lightning. This device has also the
            ability to uncover invisible UCS units. |  | 
  
    |  | 
        
          | Banners |  
          | Prerequisites:
            None |  
          | Upgrades:
            None |  
          | Anti-Air:
            N/A |  
          | Description:
            Every war
            effort needs it's flag bearer and banners are just that. A unit
            equipped with a banner adds a bonus of two levels of experience to
            all units near it. |  |