Picture (Click for Specifications) |
Description |
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20
mm Chaingun |
Prerequisites:
None |
Upgrades:
Air Chaingun |
Anti-Air:
Yes |
Description:
Primary
light weapon of the LC. The chaingun comes with lots of ammos so re
supplying is not an issue. |
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Rocket
Launcher |
Prerequisites:
None |
Upgrades:
Rocket
Launcher Upg. 1; Heavy Rocket Launcher; Heavy Rocket Launcher Upg. 1
and Upg. 2; Air Heavy Rocket Launcher; Air Heavy Rocket Launcher Upg. |
Anti-Air:
Yes |
Description:
Primary
rocket attack weapon for the LC, it is effective against both ground
and air targets. One drawback is its rapid rate of ammo use. Rockets
can be upgraded for greater damage and for accuracy. |
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Air
Rocket Launcher |
Prerequisites:
None |
Upgrades:
Larger
rocket launcher |
Anti-Air:
Yes |
Description:
Used only on
Meteor and Tunderer air combat vehicles; this weapon inflicts
significant amounts of damage. But due to the size of the rockets,
ammo is limited and must be resupplied frequently. |
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Electro
Cannon |
Prerequisites:
None |
Upgrades:
Heavy
Electro Cannon; Sonic Cannon; Heavy Sonic Cannon; Air Sonic Cannon |
Anti-Air:
No |
Description:
In order to
keep up with the UCS and the ED; the LC had to come up with an
energy weapon. After many tests, LC scientists developed the Electro
Cannon. Able to spit out streams of pure energy, this weapon soon
helped to give the LC a fighting chance in the war for survival. |
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Sonic
Cannon |
Prerequisites:
Electro
Cannon |
Upgrades:
Heavy Sonic
Cannon; Air Sonic Cannon |
Anti-Air:
No |
Description:
In an effort
to develop weapons of mass destruction the LC came up with the Sonic
Cannon. This weapon is capable of hitting targets in a large radius.
Damage is greater at the center of the attack and less as the ring
of energy travels outward. |
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Shield
Generator |
Prerequisites:
None |
Upgrades:
High-powered
shields |
Anti-Air:
NA |
Description:
With the
invention of lasers and ion cannons, the shield generator is a must
to protect your units and buildings. Without a shield generator, you
may see your units and buildings explode right before your eyes. |
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Shield
Recharger |
Prerequisites:
None |
Upgrades:
Upgrade
Shield Recharger |
Anti-Air:
NA |
Description:
Just as its
name implies, this technology makes shields last longer as it
recharges depleted shield energy at a faster rate. |
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Regenerator |
Prerequisites:
None |
Upgrades:
Upgraded
Regenerator |
Anti-Air:
N/A |
Description:
Lacking
repairer technology, the LC developed an automated regenerator that
helps to repair damaged armor. |
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Detector |
Prerequisites:
None |
Upgrades:
Upgraded
Detector |
Anti-Air:
NA |
Description:
When a
detector is applied on a unit, it gives that unit a longer sighting
range. This is useful when trying to find bases or targets to strike
at with meteor showers and lightning. This device has also the
ability to uncover invisible UCS units. |
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Banners |
Prerequisites:
None |
Upgrades:
None |
Anti-Air:
N/A |
Description:
Every war
effort needs it's flag bearer and banners are just that. A unit
equipped with a banner adds a bonus of two levels of experience to
all units near it. |
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